

- #Ancestors the humankind odyssey walking on two legs full#
- #Ancestors the humankind odyssey walking on two legs series#
Then you realize, ten million years ago, there were no bananas to be found or even in Africa. What we've learned, a real quick example, let's say we're in Africa and you're an ape and you're going to eat some bananas. It's about you figuring it out, not me telling you what it is. When I say it's about forgetting about it, it's that after that, I'm not a college teacher or a professor. Sensation and emotion are two different things. What I like is to give sensation to people, moreso than emotion. Shacknews: How has the team gone about its research? What have you learned about early humans and animals that you've incorporated into the game?ĭesilets: A lot! First, I myself have spent the first two years of conception and pre-production really trying to understand the subject matter. Everybody's touching the work of the other one. That's the beauty of it.įor sure, it helps communication. I've done this." It's not somebody on the side or one portion, everybody could say to their friends and family, "When you saw this, that was me." They're proud of that. I remember when we showed the game last December, my team told me afterwards, even in the trailer, everybody could say, "That's me. When we do a team meeting, we just stand up. Shacknews: Because you don't have that middle management, do you find communication among the team a lot easier?ĭesilets: You would have to ask them, but yes. Roughly put, it's a character in a 3D environment and it's not about the big epic story, it's about you writing some stories with the systems we gave you. But we have a good subject matter to attack as a smaller team, also. Everybody is actually working on the game and less working in an office. Even my project manager is doing some level design. You have to know that my lead programmer, my technical director, still code. What have been some of the day-to-day differences that you've noticed working with a smaller team compared to working with a large publisher?ĭesilets: The main thing is the absence of middle management. Shacknews: This is a bold endeavor that you've undertaken with a smaller team than you're used to working with. It's not a rinse and repeat of what I've done in the past. The sense of how you control the character is really fluid, it's really consistent.īut at the same time, it's different. You're climbing trees, climbing rocks, but also having to actually look for the thing you can interact with, because the entire game environment is interactive. How do you sell that audience on what looks to be a very different gaming experience?ĭesilets: At first, if you like the verticality of the games that I made in the past, you'll find it back.
#Ancestors the humankind odyssey walking on two legs series#
Shacknews: When people hear the name "Patrice Desilets," they'll often think of the Assassin's Creed series or they'll think of your work on the old Prince of Persia: Sands of Time trilogy.
#Ancestors the humankind odyssey walking on two legs full#
You can play as one character or a full clan. It's all about surviving a harsh environment that wants to kill you, basically.

You play as the last common ancestor of all the big apes, starting ten million years ago and you evolve up to two million years ago in Africa. Patrice Desilets, Panache Digital Games studio founder: It's an action-adventure, third-person open world survival game. Shacknews: How would you describe Ancestors? What type of game would you classify it as? We asked about working with a smaller development team, the ancient African continent, and how much Ancestors' world will open up over the course of a player's time with the game. Shacknews recently had a chance to go hands-on with Ancestors, but along the way, we also took the opportunity to speak with Desilets about this upcoming project. Beyond its unique concept, it also marks the first major release for Assassin's Creed creator Patrice Desilets and his new studio, Panache Digital Games. Ancestors: The Humankind Odyssey tells the story of humanity's earliest ancestors and their journey to evolve across millions of years. Millions of years ago, man's ancestors struggled to survive a harsh environment, where survival was the main purpose above everything else. The human species has endured countless trials and tribulations to reach the point it has reached.
